Wednesday, October 26, 2011
Friday, June 17, 2011
Chess – Talent vs. Experience

With most competitive activities, hard work and experience tends to outweigh raw talent. Of course natural ability is always important, but in what arena do you routinely find dignified and serious adult competitors, many of whom who have dedicated their lives to practice and study in their chosen field, routinely get decimated by children, who have yet to enter puberty. In what other field is the person with the number one ranking in the world still in their teens?
World chess champion Viswanathan Anand was publicly quoted as saying "Nowadays, if you're not a grandmaster at 14, you can forget it." He was of course referring to those who intend to make a living as a chess player. Or a decent living anyway. Only in the world of competitive tournament chess can reality be so cruel.
Susan Polgar, who is a far cry from being as strong as her younger sister Judit, won the Budapest Chess Championship for girls under 11, with a 10-0 score, at the age of four!
To those who are into chess, this is a well-known bit of trivia -- but others might find it surprising to hear that Bobby Fischer became the United States chess champion at the ripe old age of 14. We're not talking junior champion here. We're talking about the overall United States chess champion ahead of numerous talented, skilled, and experienced adult Grandmasters. And this was in 1957; a time when it was a much more difficult task to do at such a young age due to the difficulty involved in obtaining critical games and analysis. This was long before chess computers or the public internet, whereby multi-million game databases could be downloaded upon a whim.
At this point many of you are probably thinking, well that's because we're talking about Bobby Fischer, a one in a billion. While this might be true, it doesn't explain away the hordes of young players who have taken the chess world by storm since then. Even at the amateur level, in most chess clubs you will find some teenager who is able to beat the majority of adult players, if not all of the adult players, and often without having spent much time studying and with limited playing experience.
The talent vs. experience debate seems to be overwhelmingly in favor of talent.
Saturday, December 4, 2010
Bullet Chess – Adrenaline and Addiction

Of all forms of chess, this is the fastest and most nerve wracking. It is not for the weak or faint of heart. Entire games are played with only 1 or 2 minutes being allotted to each player. Blunders and mouse-slips are commonplace. Time forfeitures in won positions may be frequent as well. The depth of calculation is compromised and there is rarely an opportunity to double-check your plans. So why do we play it? The answer, as any bullet player can tell you, lies in the rush one gets from crushing an opponent under such draconian conditions. It also provides an opportunity to play a large number of games in a short period of time. This makes it ideal for busy people with only a few minutes to spare, but also for addicts who want to get the maximum number of games in per session.
There has been much debate as to whether or not playing bullet chess can be harmful to your slow and serious game. Chess coaches have been known to advise students to avoid it in favour of playing only active or regular tournament time control games. The argument is that the student will carry their ‘bullet-thinking’ over to their tournament games and make more mistakes. My personal opinion is that it could scarcely cause harm to play fast games of chess. After all, you are getting exercise and practice in many of the areas that are applicable in slow chess. There is no question that the faster the game, the more demanding it is of intuition and knowledge, in contrast to calculation and planning, but bullet chess also forcefully teaches you how to prioritize and manage your time in a way that slow chess cannot possibly do. There are also times when a player in a slow tournament game might get into time trouble and find themselves in a predicament where the conditions are similar to a bullet game. They might have only a few minutes to make a series of moves. In this case their bullet experience is directly beneficial and those without it are at a marked disadvantage.
Aside from the conceivable practical benefits playing bullet chess may offer, in terms of developing your ability as a chess player in general, it is just plain fun. It seems like the ideal graduation from real-time video games, where hand-eye-coordination, quick decision making, and mental agility are just as important. But in the case of chess, you are immersed into a limitless labyrinth of theory and complexity, with a global following and universal rule set. Also, with video games a bright and avid player soon achieves mastery and must move on to a new conquest. But in the world of chess, mastery is only a relative thing, and even the best players in the world are continuously learning and improving. It is highly doubtful that a human mind will even completely conquer chess.
When someone first asked me if I played it, back in 2002, I thought they were crazy. My idea of speed chess was 5 minutes per side and anything less was tantamount to a ‘mouse-race’. Now, many thousands of games later, the roles have been reversed and I find myself in the position of defending bullet chess from the criticism of others. I’ve often wagered to take 1 or 2 minutes while giving my opponent 20 or 30, just to prove my point. I have not lost such a wager yet, although, to be fair, my opponents in this type of contest, thus far, ranged from casual players to moderately above-average tournament players. Admittedly, I would not be able to make such a concession to an opponent of equal level to myself.
Labels: bullet chess, Chess, Jason Repa, speed chess
Wednesday, November 3, 2010
Wednesday, April 7, 2010
SCREW YOU REUBAN!!
The symbolism of chess lends itself to this rivalry in a most unusual way. Central to it is the figure of the King. [In chess literature it is customary to capitalize the names of the pieces, and I shall adhere to this practice.] The King occupies a crucial role in the game in all respects. It is the piece which gives the game its name; for, chess is derived from the Persian shah meaning King, and is more or less the same in all languages. In fact, the three universal words in chess are chess, check, and King, all of which derive from shah. All other pieces have varying designations in different languages. Thus, Queen in Russian is Fyerz, which has nothing to do with woman; Bishop is Fou or jester in French, Laufer or runner in German.
Except for the King chess is a simple logical construction on the board. There is one piece which moves along diagonals (the Bishop), one which moves along ranks and files (the Rook), one piece which moves only forward (the Pawn), and when it can no longer move forward turns into another piece which allows it mobility (promotion), one piece which moves any number of squares in any straight-line direction (the Queen), one piece which moves one square in any direction (the King), and a piece which combines the vertical-diagonal movement L-with the power to jump over other pieces (the Knight). It would be possible to devise new pieces, or to divide their powers, and this has been done from time to time; for example, a piece combining the movement of Knight and Queen has been suggested. Or one could have two kinds of Rooks, similar to the two kinds of Bishops, one that moves along ranks, and another that moves along files. All of these alterations would be direct extensions of the rules we now have; they would not alter the basic character of the game.
Board games essentially consist of placing the pieces on a board in such a way that one can capture the enemy's men, as in checkers, or get one's men to a predetermined position, as in chinese checkers. Once this is accomplished the game is won. Here the unique feature of chess comes in: the goal is to checkmate the King. A completely new set of rules is drawn up, governing the manner in which this checkmate may or may not be effected, and these rules are the ones that give chess its distinctive cast. Of course, the capture of the enemy's men is still there, but unlike other games one can capture almost all the enemy's men and still lose.
The King is thus indispensable and all-important. It is also irreplaceable. Theoretically it is possible to have nine Queens, ten Rooks, ten Knights or ten Bishops, as a result of Pawn promotion, but only one King.
All these qualities of indispensability, all-importance and irreplaceability make one think of the supreme rulers of the Orient. Here, however, enters a vital difference: the King as a piece is weak. Its powers are greatly limited. Approximate equivalents can be set up for the other pieces; for example, three Pawns are worth a piece, two pieces are worth a Rook and a Pawn, etc. Because of the nature of the King it has no real equivalents. Roughly, however, the King is a little stronger than a Pawn, but not as strong as any of the pieces. As a result the King must hide (castling) during most of the game. He can sally forth only when many exchanges have take place, particularly when the Queens are gone. Despite the fact that he is all-important, the other pieces have to protect him not he the others.
As far as I have been able to ascertain, [endnote] no other board game has a piece which so radically alters its entire nature. In checkers, for example, the King is simply an extension of the powers of the men, and can be captured just like the others. It is the King which makes chess literally unique.
Consequently, the King becomes the central figure in the symbolism of the game. To recapitulate briefly: the King is indispensable, all-important, irreplaceable, yet weak and requiring protection. These qualities lead to the over-determination of its symbolic meaning. First of all, it stands for the boy's penis in the phallic stage, and hence re-arouses the castration anxiety characteristic of that period. Second, it describes certain essential characteristics of a self-image, and hence would appeal to those men who have a picture of themselves as indispensable, all-important and irreplaceable. In this way it affords an additional opportunity for the player to work out conflicts centering around narcissism. Third, it is the father pulled down to the boy's size. Unconsciously it gives the boy a chance to say to the father: To the outside world you maybe big and strong, but when we get right down to it you're just as weak as I am and you need protection just as much as I do.
Games inherently involve a leveling-off process; on the track, on the baseball diamond, on the chessboard all men are equal. In chess, however, there is an additional factor which differentiates it from other games: there is a piece which is different in value from all the others and around which the game revolves. The existence of the King allows an identification process which goes far beyond that permitted in other games. [Dr. Theodor Reik has pointed out that the rules surrounding the chess King are strikingly similar to many of the special taboos surrounding primitive chieftains. See section (b) The Taboo of Rulers in Part II of S. Freud, Totem and Taboo.] In this way chess allows for a strong assertion of game individuality.
Rook, Bishop, Knight and Pawn also frequently symbolize the penis. In addition they may have other meanings. To one player the Bishop was libidinized as a superego figure-the name was taken literally. The Knight may symbolize a horse, which it is also sometimes called.
The Pawns symbolize children, particularly little boys. They can grow up (promote) when they reach the eighth rank, but it is again significant that they may not become "King." Symbolically, this restriction on Pawn promotion means that the destructive aspect of the rivalry with the father is emphasized, while the constructive side, which would allow the boy to become like the father, is discouraged. We would, therefore, anticipate on the one hand a very critical attitude towards authority in the chess player, and on the other an inability or unwillingness to follow in the same direction as his father [It has been my observation that very few chess experts have sons who are also strong chess players; unconsciously the father does not permit the identification to take place.] The contrast between the mighty King and the lowly Pawn again comes to symbolize the ambivalence inherent in the chess player's self-image, an ambivalence which is also apparent in the figure of the King himself.
The Queen will, as might be expected, stand for the woman, or the mother-figure. It was not until the introduction of chess into Europe in the thirteenth century that the Queen became the powerful figure she is today. This is evidently a direct reflection of the differing attitudes towards women in east and west. Jones comments that psychoanalysts will not be surprised to learn that in the attack on the King (father), the most powerful support is provided by the Queen.
Put together, the chess board as a whole may readily symbolize the family situation. This would explain the fascination of the game. Lost in thought, the player can work out in fantasy what he has never been able to do in reality.
If we turn now to the ego of the chess player, we note to begin with that he uses primarily intellectual defenses. In chess, thought replaces action. As contrasted with other sports such as boxing, there is no physical contact whatsoever. There is not even the intermediate form of contact found in tennis or handball, in which both men hit the same object. The chess player is permitted to touch his opponent's pieces only for purposes of a capture, when, according to the rules, the piece must be removed from the board.
As the players become more expert, the taboo on touching becomes even stronger. In master chess the rule of "touchmove" is observed. If a player touches a piece he must move it. If he touches it by accident he must say "j'adoube", which means "I adjust" in French. Those who play by the rules are required to say this in French.
In one form of the game, known as correspondence chess, the distance between the two men is carried even further, in that the opponents never see one another. Tle entire game is played by mail. Here it is permissible to touch the pieces, but of course the players never meet.
In view of the profuse phallic symbolism of the game, the taboo on touching has unconsciously two meanings, or, put another way, the ego wards off two threats. One is masturbation (do not touch your penis; do not touch your pieces, and if you do, have an excuse ready). The other threat is homosexuality, or bodily contact between the two men, especially mutual masturbation.
The Psychology of the Chess Player by Reuben Fine, Dover Pub. NY (1956)


